To craft the Teleporter, you need the following things:
Once you have gathered all of the required ingredients, take them to your HOUSING crafting station. Click the Create button and BOOM you've got a shiny new blue portal. Let's see what they can do, shall we?
Once you've got it. Place it in the location you want the portal to direct to. If you want a way to teleport directly to your crafting room, for instance, drop it in there. Then select the item again. You'll see this:
Just click the green triangle button labeled "Set Destination Location" and then pick up your portal. Now go outside to your Spiral Gate, place the portal, and close the housing interface. Then run into the portal! BOOM. You'll teleport back into the location you "set as destination".
I thought maybe it only worked on the same level of the house that you bound, and was curious about up and down levels. Because I was in my Royal Estate, I plopped the teleporter upstairs, set the location ("anchor" from here on out) and then moved the portal back downstairs. When I stepped in I teleported up. From outside to inside works, too, and vice versa. The real kicker is teleportation between houses! Yes, you can set up two portals to teleport between houses. If you maintain gardens in two, you don't need to wait on the timer countdown anymore!!!
|MFP End of the Teleporters|
|Royal Estate End|
Many players thought it could take two teleporters to make a set that functions, which is untrue. To make a two-way system, two are required, yes. To make a single-directional teleport, though, only one teleporter is needed. Now how can we possibly use these...hmm...
The amazing Cass Dragonheart helped me to make my set of two that I played with by providing Orthrus cards necessary for their construction. Thank you to Cass! She also had a BRILLIANT idea with these new beauties. Managing multiple PvP parties between houses owned by one wizard is now easier than ever. If you have a Massive Fantasy Palace and a Sultan's Palace (or a Celestial Observatory) you can rig teleporters between them to double your fun! Full credit to Cass for that marvelous idea.
Then on to my ideas. If you've ever had that super pesky kid at a party that you didn't want to boot because you'd feel bad, but you needed a way to add a "time out" option? Anchor a teleporter (inside the house or away from the party if you wish), add a jail cell over it, and then place the teleporter out of the way of the party, but within easy view. Upon having someone make trouble, ask them to please enter the teleporter (them having no idea what is on the other side) and then they're whisked away to "time out" for a little while.
Other options involve the examples above. Gardening from multiple houses, setting your crafting tables within easy access, and easier party management. Some players could create a maze using them. Can you imaging a maze spanning three complete houses?!
My personal favorite idea for them, though, is this. Empty out your dorm room. Then, craft multiple teleporters (number up to you/how many houses you have or use/how much you're willing to craft). Anchor a teleporter at the Spiral gate of each house or a particular drawing point of the house. Then put all of the teleporters in the dorm room. Find a way to denote which portal is which (memorize, or use a small object from the theme world. Whatever works for you). Then unequip all housing. Now when you teleport home, you have immediate access to whichever house you need! (Crafting, pet storage, PvP arena, Gardening). You also have the option to make it a two-way network! Doesn't that sound like fun? (And work. Noah wanted me to inform you all that he thinks I'm completely insane for even considering it.).
That's about it! If you've got a cool idea for how to play with there, drop me a line! I'd love to see what you all come up with.
Your Friend Always,