John Lifeglen here again (wow that makes for 2 days in a row...sounds like someone is finally caught up on homework to the point that he can write something!). As the title implies, this post is about gardening towers. Yep, they're going away! KingsIsle has acted very swiftly in removing this exploit from the game. The super-gardens will soon be leaving the Spiral and all those that so painstakingly created them have created them for nothing.
It was coming.
Exploits that give some players with knowledge of them advantage over those that do not have the knowledge of how they work is downright wrong, and bravo KingsIsle to fixing it (JUST this exploit, keep that in mind). I'm hoping this doesn't come back to bite everyone, though. Since this exploit was so far-reaching and it involved the rug bug, I'm seriously hoping KingsIsle doesn't remove a powerful tool in housing decoration. Yeah, I know it's a bug in the system, but they've let it exist for such a length of time now without ending it that it would crush certain people to lose it. Before people understood the mechanics of what it did and how it was triggered would have been a better time to chop it. Only time will tell, I suppose. This is just one wonderful thing KingsIsle has done in crushing exploits.
I'm not exactly pleased with a couple other "fixes" they've applied in the recent past. Primarily, this would be the Wayfinder Scheme. It would have been great to be able to buy Wayfinder gear for my alts when they "come of age" so to speak, but now I get to grind the WareHouse for Bartleby only knows how long. Thanks to the exploitation of different colors being worth different amounts of gold when sold on the bazaar. I can proudly say that I didn't take part in getting gear turned from Auction to No Auction. At least we can still trade it between our wizards, because John has finally perfected a deck for use on the boss floors in there.
I was watching Ravenwood Radio from the sidelines last week and one Fallon Firefountain pointed out something interesting. I hadn't thought about it until she presented the argument, and it made some sense. Her argument is that PvP kills the normal use of spells. Her first mention was the stun block introduction into the game. Stun Block wouldn't even exist were it not for PvP, thanks to your friendly neighborhood chain-stunners. Before Stun Block when I was running my little ice character through Wizard City, he found Freeze to be an invaluable asset. Now what? What are the schools that have any type of stun doing with them now?
The application of four Stun Blocks in the arena post-stun is fine, it's a fix for chain stunning (given that Earthquake is still behaving properly...which is another can of worms entirely), but what about PvE? I know that I relyed heavily on my ability to stun mobs for a couple of turns in a row in order to give a friend the time to get a good attack off without being killed! Is there no way to change mechanics between PvP and PvE? Your friendly neighborhood moderators Kevin Battleblood and Cassandra Dragonheart quickly explained the reasoning, and I noticed she dropped the conversation. I was rather hoping to see where she went next with her argument as it spiked some interest. Maybe she'll start a blog and let us all know how she feels, I for one would love to follow it.
As per always, comment away. I'm hoping Kevin and/or Cassandra will see this post and restate what they told Fallon, as I only remembered her initial argument well and wouldn't want to restate their thoughts improperly.
Your Friend Always,
John Lifeglen
It was coming.
Exploits that give some players with knowledge of them advantage over those that do not have the knowledge of how they work is downright wrong, and bravo KingsIsle to fixing it (JUST this exploit, keep that in mind). I'm hoping this doesn't come back to bite everyone, though. Since this exploit was so far-reaching and it involved the rug bug, I'm seriously hoping KingsIsle doesn't remove a powerful tool in housing decoration. Yeah, I know it's a bug in the system, but they've let it exist for such a length of time now without ending it that it would crush certain people to lose it. Before people understood the mechanics of what it did and how it was triggered would have been a better time to chop it. Only time will tell, I suppose. This is just one wonderful thing KingsIsle has done in crushing exploits.
I'm not exactly pleased with a couple other "fixes" they've applied in the recent past. Primarily, this would be the Wayfinder Scheme. It would have been great to be able to buy Wayfinder gear for my alts when they "come of age" so to speak, but now I get to grind the WareHouse for Bartleby only knows how long. Thanks to the exploitation of different colors being worth different amounts of gold when sold on the bazaar. I can proudly say that I didn't take part in getting gear turned from Auction to No Auction. At least we can still trade it between our wizards, because John has finally perfected a deck for use on the boss floors in there.
I was watching Ravenwood Radio from the sidelines last week and one Fallon Firefountain pointed out something interesting. I hadn't thought about it until she presented the argument, and it made some sense. Her argument is that PvP kills the normal use of spells. Her first mention was the stun block introduction into the game. Stun Block wouldn't even exist were it not for PvP, thanks to your friendly neighborhood chain-stunners. Before Stun Block when I was running my little ice character through Wizard City, he found Freeze to be an invaluable asset. Now what? What are the schools that have any type of stun doing with them now?
The application of four Stun Blocks in the arena post-stun is fine, it's a fix for chain stunning (given that Earthquake is still behaving properly...which is another can of worms entirely), but what about PvE? I know that I relyed heavily on my ability to stun mobs for a couple of turns in a row in order to give a friend the time to get a good attack off without being killed! Is there no way to change mechanics between PvP and PvE? Your friendly neighborhood moderators Kevin Battleblood and Cassandra Dragonheart quickly explained the reasoning, and I noticed she dropped the conversation. I was rather hoping to see where she went next with her argument as it spiked some interest. Maybe she'll start a blog and let us all know how she feels, I for one would love to follow it.
As per always, comment away. I'm hoping Kevin and/or Cassandra will see this post and restate what they told Fallon, as I only remembered her initial argument well and wouldn't want to restate their thoughts improperly.
Your Friend Always,
John Lifeglen
I've been saying for some time now that KI really needs to make spells/decks interchangeable when in the PVP arena, and the outer worlds. It's really not fair that our spells that we so relied on for PVE should all the sudden be altered and dumbed down just because of PVP. But, that's just IMHO.
ReplyDeleteI recall KI saying not too long ago that they're NOT going to get rid of floating housing items, since players love it so much and it gives lots of creativity to housing.
ReplyDeleteGreat post, BTW, you took the words out of my mouth...